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Delay of detection sound

 
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Lightningwizard



登録日: 2007.10.19
記事: 165

記事日時: Mon Oct 13, 2014 11:23 pm    記事の件名: Delay of detection sound 引用付きで返信

Hi SonotaCo,

We use the detection sound of UFOCapture v2.24 to trigger a high-speed camera. Several sprites were captured like this already. The usual delay between trigger arrival and the event in the high-speed images is 75-200 ms. But occasionally the trigger seems too late, with the event happening before the start of the high-speed video, about 500 ms delay. I suppose such delays can occur because of lag in Windows actions. But could it also depend on the nature of the event itself in UFOCapture, e.g. if more than 1 frame is over the detection threshold could it delay the sound signal because of slow object analysis?

best regards,
Oscar

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http://www.lightningwizard.com
EuroSprite blog:
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登録日: 2004.08.07
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所在地: 139.67E 35.65N

記事日時: Tue Oct 14, 2014 7:50 am    記事の件名: 引用付きで返信

Hi Oscar
Slow object analysis is a heavy load option.
Especially its rectangle display(SO check box) consumes process time very much.
So they should be off if any performance problem is serious.
If total process time exceed the frame period, frame drop or mismatch of sound can happen.

But...to say the truth, I don't have enough knowledge about Windows task dispatching mechanism.
Also DirectShow subsystem seems to have own frame task dispatching mechanism.
Sound and video are independently processed. Application cannot control them.
So I am thinking any delay can happen for application level tasks.
SonotaCo
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Lightningwizard



登録日: 2007.10.19
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記事日時: Tue Oct 14, 2014 10:30 am    記事の件名: 引用付きで返信

Thanks for your insights. I have turned off the slow object mask now. It can be acceptable at this location because there are not many airplanes and for insects/bats the mask is not so effective anyway because they are not flying slow enough Smile
Curious to see if the timing improves...

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EuroSprite blog:
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